One
of the many careers available to performing musicians is that
of becoming a "recording session" player. There are
several cities around the world that have an active recording
climate and if one is fortunate enough to work into the situation
it can mean a moderate to lucrative career that can be filled
with fun, challenges, and excitement. Probably the two most
active cities are New York and Los Angeles, with Chicago, Nashville,
Vancouver, Montreal, Seattle, San Francisco, London, Munich,
Budapest, Orlando, and Philadelphia following behind. Let us
define session work as a situation where music is recorded
for Motion Pictures, TV background, commercials (jingles),
Broadway musical soundtracks, and jazz-pop-classical projects
with major & minor artists, and free-lance symphonic orchestras.
The statement that studio work is "90% boredom and 10% sheer
terror"
is not just a cute line. It is quite accurate give or take a few
percentage points. Those 90% times are when the music given the
player is quite simple and offers no demanding challenges. Often
a producer makes endless musical changes with the composer and
the full orchestra might just sit waiting the better part of an
hour. Other times the music might only need 3rd flute on 2 of 15
pieces of music. Of course the musician is still being paid. Those
10% terror-times are the ones that quickly separate the marginal
player from the high-quality professional. The demands might be
technical, transposing, replaying and replaying a delicate high
register solo with the "red-light" on. In some regards
it is like the first class fireman who might not have a major emergency
for weeks, and then suddenly he faces losing his life in seconds
of terrorizing action.
The following is a simplified outline of the way a studio recording
session evolves. In this case let's make believe John Doe is producing
his movie "BAT-THING MEETS BAMBI". After the producer
has his script he starts the process of funding the movie. Getting
investors depends on many things, but among the most important
are the quality of the story, the actors chosen to star, and often
the composer (either big name or no-name). John Doe gets his $10
million funding and confirms with Bill Mozart (Hollywood's hottest
film-scorer) that for $300,000 (+ studio cost, music copyist and
musicians) he will compose the music for "B-M-B". Mr.
Mozart meets with Mr. Doe to discuss the time frame of shooting
the film, editing it, recording the music, and mixing the music
with dialogue for the final edited version.
Mozart will have two months to write the music. He initially only
knows the plot of the story line and some of the scenes the producer
plans to use. He might start jotting down musical themes and ideas
but his real composing won't begin until they get together again
for a "Spotting Session" At this meeting the composer
brings his music editor. The editor is in charge of making sure
all of the timings are correct and understood before the composer
begins writing the score. At the "spotting", the producer
and film editor have all of the segments of the movie separated
out to show exactly where music is needed. For example the opening
credits might require 2 minutes and 25.5 seconds of music. The
first action scene might only require 15 seconds of music. The
total amount of music (average) for most full-length features is
from 40 - 80 minutes of music. Included will be 25-50 "starts" (separate
segments of music) In many instances the producer has already inserted
pre-recorded music (temp-tracks) from other movies or recordings,
to give the staff and composer an idea of the kinds of music he
might be looking for. The composer, armed with a good load of video
taped segments heads for his studio to begin composing.
After working with the video segments at his piano or synthesizer,
Bill Mozart decides he will use a 60-piece orchestra + 2 keyboard
synthesizers. He calls his "contractor"
(also called the orchestra manager in the credits at the end of
the movie) and gives his specific needs for the sessions. This
includes specific players in key positions and the exact instrumentation.
The project will require 5 days of double sessions (10 to 1 + 2
to 5 PM) on specific days, probably six weeks in the future. Where
the composer hasn't asked for a particular player the contractor
uses his or her priority list to fill in the spots.
In most cases the players don't know what to expect at the scoring
session, it's a matter of being a very good sight-reader in addition
to playing technically well. In some instances (a recent example
was "Far & Away" scored by John Williams) the composer
will meet with a player or two to more clearly determine some of
the unusual instruments and their limitations that he might use.
Many current sound tracks are employing many non-standard instruments,
including penny whistles in all keys, recorders, pan-flutes, and
Irish traditional instruments. He commences writing the music and
on the first day of the series of sessions the musician walks into
to find all sorts of surprises, sometimes requirements that the
unusual instruments cannot fulfill.
A TV scoring session is similar in many ways but there are some
marked differences. Most TV sessions are for either episodic TV
of movies made for TV. A weekly show requires 1-2 sessions (a single
or a double), depending on the style of the show. Some shows have
as little as 6 minutes of music for a 30 minute show, whereas others
have up to 20 minutes. Most TV series have the same instrumentation
(from 5 - 30 musicians) and the sound of the score is similar each
week. However there is a requirement that original music be used
each show. In movies made for TV the orchestra might be larger
but many scores (for weekly and specials) are produced by the composer
working alone or with a couple of musicians in his home studio.
The scoring stages in Los Angeles are used for both TV and Motion
Pictures. Among the most popular are Warner Brothers, Twentieth-Century
Fox, Sony (formerly MGM), TODD A-O, and about 100 others. For Motion
Pictures the musicians work in a very large room about the size
of a small gymnasium. Smaller studios are used for both television
and pop recording projects. Jingle sessions are not too plentiful
in the past two years, but occasionally 1 - 5 live players might
be included with a synthesizer player who has pre-recorded bass,
string orchestra, percussion and piano parts for a 30 second commercial.
Are synthesizers replacing the acoustic musician? Yes & No.
Many of the second and third echelon players are working much less
because most Television producers feel that synthesizers do a reasonable
job for the type of background music they need. For the past two
years Motion Pictures have been using full orchestras much like
they were before the advent of the electronic/digital/midi explosion.
On many TV and motion picture sessions one will find a wind synthesist
(a wind-blown midi instrument set up with either 3 buttons + octave
key or a flute/saxophone type key structure), 1 to 3 keyboard synthesists,
and one
percussion synthesist in addition to the acoustic players on the
date.
There are two groups of flutists who can be found in the studios:
straight flute players and woodwind doublers. In the past there
was a more obvious distinction in quality between the doublers
and the regular flutists. Recently however, many of the doublers
are wonderful flute players and in most cases today, the listener
would be very hard pressed to distinguish between the classical
symphonic flutist and a great doubling flute player.
What skills should a young ambitious player develop if he/she desires
a career in recording?
Try
these 5 abilities:
1. Great sight-reading
2. Intonation (flexibility to quickly adjust)
3. Beautiful sound with complete control (especially in pp)
4. Multi-style player (classical, jazz, pop, etc.)
5. Political-business ability (don't be above it in your artist's
tower)
Below are some methods of acquiring the necessary abilities:
1. Play chamber music with other woodwind and string players
a lot to learn about intonation and blend.
2. Sight-read etudes with other flutists (with metronome on)
3. Practice home recording (with cassette or high-tech equipment)
to get used to performing with "red-light" pressure.
4. Listen, listen, and listen to many past and current recordings
to absorb styles.
Then try to imitate those styles and sounds.
5. Play in as many orchestras as possible.
6. Play in a jazz band at the High School or College level to
develop reading skills
and "feel"
in contemporary rhythms.
7. Learn basic improvising to develop more comfort with your
instrument
and to overcome the fear of chord changes.
When young college graduates of professionals ask for advice
about moving
to Los Angeles these are the points I like to mention.
1. Develop patience !!!! It is tough to break in.
2. Give yourself at least 5 years to get your foot into the door.
3. Play in every community orchestra available.
4. Organize as much chamber music as possible.
5. Make a great demo tape (only 10 minutes of a variety of music).
6. Put together a clean/succinct resume sheet with a nice picture.
7. Send semi-annual packets of your materials to all contractors
and composers.
8. Be willing to donate your playing to young aspiring composers
who just might carry you along for the ride when they make it.
9. Continue to improve. Study with the successful pros. You might
get on their list of substitutes.
10. DIVERSIFY, DIVERSIFY, DIVERSIFY, DIVERSIFY,
& DIVERSIFY.....
The opportunities afforded by the "studios"
are in reality wonderful. A lot of musical variety, tasty financial
rewards, independence (if you accept it), the excitement of being
a part of one of the most interesting industries around, and
in the case of Los Angeles, all the nice weather and smog you
can handle. The studios are a lot of fun, but not for the feint
of heart or the impatient.
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